1998 - 2000 Boundary Debates - Virtual Architecture


Interpretation der "Eine Mustersprache / A Pattern Language" von Christopher Alexander im digitalen Raum
Boundary Debates - Extensions (SS 01)
Boundary Debates (WS 00/01)
Virtual Architecture (WS 98/99 & 99/00 & SS 00)

Without doubt our society faces developments in information technology that might dramatically change the way we live. By now, unforeseen effects of these tendencies affect political, social and cultural issues. Latest developments force us to extend our understanding of "how things work", "what things are" and of "how we redefine them" to meet the demands of the future. Amongst other disciplines architecture always seemed to be located on the border between art and science. It is no wonder that the profession hesitates in coping with technologies that arose within the past few years with the spread of the internet. Even if the net seems to be full of architectural metaphors the influence of architects onto its´ shape has rather been dispensable. Nonetheless the definition of digital spaces and consequently their creation - implying essential, yet evermore complex methods of orientation - requires knowledge congruent to those evident in architectural practice. Conclusively architects might involve themselves into a discussion about artifacts and nature, thus about things we might indicate as "real" or "virtual" and the incidental consequences. This task would require us to rethink architectural terms and their meaning in digital space. It demands us to extend the borders within which we think, work and design. The necessity of boundary debates and the following consequences might extend our professional objectives, our range of duties and potentially our spatial interpretation of real and virtual worlds.

Topic: Extensions
The course aims to enable students to critically reflect on the development and use of digital environments in the sense of architectural spaces. During the course technological, social, cultural, economical, spatial and psychological aspects of digital environments will be discussed. Students will be introduced to so called "virtual environments" as well as to the techniques involved. They have to develop digital architecture that either extends its analog counterpart by providing functionality that does not exist in the "real" world or which doesn´t have an analog counterpart at all. With the aid of discussions about exemplary projects and enthroned technologies demonstrating the meaning of digital architecture, students will be enabled to create similar architecture on their own. Students are encouraged by the staff to choose any appropriate hard- or software tool to solve this task, i.e. to design and construct digital architecture. Thus, they are solely responsible for the media chosen and free to give their fancy full scope. The only requirement is that the project will be handed in on a CD-ROM, containing the whole project capable to be viewed with a standard web browser and possible to be integrated without alterations onto the InfAR website. Students wishing to create their project within the "atelier-virtual" must demonstrate profound knowledge and willingness. Lecturers will select and force students with appropriate projects and abilities and support further development of their projects within the lab-environment. All students must attend lectures in the lab to become familiar with advanced input / output devices, since the final presentation of all projects will either be in the imaginarium or in the lab.


Sommersemester 2001
HABITO - Tanja Kersting
[Central Stage] - Nguyen Xuan Giang

Wintersemester 2000/2001
Heimat 2010 - Kai Timmermann
ware_house - Bjoern Westphal
ACME - Alexander Walter
VRVR - Martin Duwe
Dockstation - Orlin Atanasov

Virtual Architecture (1998-2000)
"Die Wirklichkeit besteht ... ausschließlich in dem, was ein Wahrnehmungs- und Denkapparat konstruiert - jenseits dessen gibt es nichts, worüber sich etwas Eindeutiges sagen ließe. In sich selbst entwirft man das, was man als Realität erlebt und gestaltet. Und dafür gibt es keine Verbindlichkeit auf einer allgemeinen Realitätsebene."
Ernst Hubeli in werk, bauen + wohnen, Heft 7/8 1997, Seite 13

Architektur manifestiert sich in "realen" Bauwerken. Neben dieser sogenannten solid architecture existiert die virtual architecture in Gedanken, Texten, Zeichnungen usw. Digitale Modelle bieten eine zusätzliche Möglichkeit, virtuelle Architektur darzustellen, anderen Menschen zu erschließen und über Anforderungen an eben jene virtuelle Architektur nachzudenken. Anhand einer literarischen Vorlage soll ein eigener Entwurf zu einem virtuellen Ort/ einer virtuellen Architektur mit dem Medium Computer modelliert, visualisiert und präsentiert werden. Neben der praktischen Auseinandersetzung mit Hard- und Software liegt der Schwerpunkt des Entwurfs in der Diskussion über inhaltliche Probleme und Chancen digitaler Welten.

Architecture manifests itself in "real" buildings. Alongside this so called solid architecture, there also exists virtual architecture in thoughts, text, drawings, and so on. Digital models offer the extra possibility to visualize virtual architecture, to immerse other people and to think about requirements of every kind of virtual architecture. According to a literary example, one should create, visualize and present a design for a virtual place / a virtual architecture with the medium computer. Outside the practical dialogue with hard- and software, the focal point of the design project is the discussion about contential problems and chances of digital worlds.



Sommersemester 00

Andreas Beetz Pattern 120 | Path and Goals 2 [.avi]

Christian Buss Pattern 130 | Entrance Room [.avi]

Henning Hinrichsen Pattern 018 | Network of Learning [.avi]

Roland Junker Pattern 256 | The Unfinished Building [.avi]

Stephan Kohlrausch Pattern 158 | Open Stairs [.avi]

Loris Negro Pattern 114 | Hierarchy of Open Space [.avi]

Karen Nickol Pattern 160 | Building Edge [.avi]

Timo Nonnenbroich Pattern 008 | Mosaic of Subcultures [.avi]

Marion Rehn Pattern 147 | Communal Eating [.avi]

Alexander Rudolph Pattern 135 | Tapestry of Light and Dark [.avi]

Sebastian Ruschak Pattern 154 | Teenager´s Cottage [.avi]

Gert Surber Pattern 099 | Main Building [.avi]

Anja Traffas Pattern 029 | Density Rings [.avi]

Wintersemester 99/00

Christian Labud: Pattern 30 - Activity nodes

Susanne Reip: Pattern 73 - Abenteuerspielplatz

Marcus Korzer: A Pattern Language Repository (!!! you´ll leave current InfAR website) This page holds an online description (abstracts) of hopefully all patterns of Christopher Alexanders Pattern Language. The descriptions have been made by students, as part of the semester design project

Wintersemester 98/99

Jörg Burkhardt

Frauke Dirksen

Christian Hötger - 181 "The Fire"

Sandra Juwig

Bastian Nowotnick

Janek Pfeufer - 135 "Tapestry of Light"

Maren Protz - 133 "Staircases as a Stage"

Daniel Reich

Astrid Rönicke

Ramona Sernow

Katja Seydel - 141 "A Room of one´s own"

Mona Steinke

Mandy Weiser


Leiter des Forschungsprojektes

Prof. Dr.-Ing. Dirk Donath

Beteiligte Wissenschaftler

MSc CAAD Thorsten Michael Lömker
Dipl.-Ing. Birgit Felsch


Bauhaus-Universität Weimar
Fakultät Architektur
Professur Informatik in der Architektur
Belvederer Allee 1
D-99423 Weimar
Tel.:  (+49-3643-58) 4209
Fax:  (+49-3643-58) 4202